![]() ![]() once you figure out the ritual for banishing a ghost, write it down. reserve those bullets for bosses and life-or-death situations.ġ9. guns are very powerful, but ammo is very rare. several curses can basically kill a run if you get them early, and unlike injuries there is no way to remove curses.ġ8. once you understand which events can give you curses, try to avoid even risking a curse. This guide goes into more detail on exactly how scaling works: ġ7. this rate determines how many points of time is removed from the action for each point in the relevant stat. every combat action has a fixed rate of scaling, and not every action scales. it's free healing, and bathing before your first mystery is essentially 5 free experience.ġ6. always bathe between mysteries and before your first mystery. sometimes the best thing you can do is play it safe.ġ5. don’t get reckless or greedy though, winning a run involves planning for the long-term. don’t be put off of shopping or going to the hospital by the cost.ġ4. speaking of doom, it’s a resource of a sort as well since you can trade doom for healing, items, and other bonuses. ![]() a certain elder god can make them cheaper, but you have to consider if the doom cost is worth it.ġ3. they can be powerful, but the stronger ones have hefty costs. They reduce doom for free in certain events, help with luck checks, and in a desperate situation can give you extra reason.ġ2. once you unlock the occult shop, Holy Candles are a great purchase. don’t buy unless you know you want one of these.ġ1. the mystery discount item at the dog shop is always 1 of 3 items. there's 1 free funds in your apartment that you can pick up before starting your first mystery.ġ0. ![]() remember what these are, and avoid them if you have something you need to do in town like shopping or seeing the doctor.ĩ. related to the above: certain mysteries will pull you into locations outside of town when started. buying a weapon and a flashlight/camera/compass will help a lot.Ĩ. shopping just after starting your first mystery, before going off investigating is a good idea. a baseball bat will deal the same damage at the same hit chance at 1 str that it will at 12, and dodging is as likely to work at 1 dex as it is at 12, but higher stats mean faster actions and more powerful combat sequences.ħ. your actions don’t get more powerful with your stats, they just get faster. stats affect combat in less ways than you might think. threat level can make skill checks harder by adding a bonus to the check's roll. this means that, barring any modifiers, you have a 50-50 chance on a skill check with 6 in a stat.ĥ. skill checks work by generating a number from 1-12 at random and comparing it to your relevant stat, if your stat is equal or greater you win. understand how skill checks work, and don't take bad gambles. a lot of fighting effectively is figuring out how to get them weak enough that you can finish them with 1 turn of burst damage while taking as little damage as possible doing so, and sometimes that means ignoring defense to go for a fast kill over a more drawn out battle.Ĥ. that said, if you know that you can 100% kill this turn by ignoring defense and spamming prepared attacks, go for it. dodging where possible is a good idea, as is bracing against certain powerful attacks.ģ. combat is about making the best use of your time, which doesn't always mean killing as quickly as possible. This applies double in combat, trying to race through a fight will get you hurt. WoH is about resource management, and planning for the long term.Ģ. Rushing through the game will only end with you dead. ![]()
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